The Zack Fair Card Proves That Magic's Universes Beyond Can Tell Meaningful Stories.

A major part of the charm within the Final Fantasy crossover collection for *Magic: The Gathering* comes from the manner numerous cards narrate familiar narratives. Consider the Tidus, Blitzball Star card, which gives a glimpse of the protagonist at the very start of *Final Fantasy 10*: a renowned Blitzball pro whose signature move is a unique shot that pushes a defender aside. The card's mechanics reflect this in nuanced ways. Such flavor is prevalent across the whole Final Fantasy offering, and not all fun and games. Several are somber echoes of emotional events fans continue to reflect on years after.

"Emotional narratives are a central part of the Final Fantasy franchise," explained a lead game designer for the set. "We built some broad guidelines, but finally, it was mostly on a case-by-case level."

Even though the Zack Fair card is not a top-tier card, it stands as one of the release's most elegant pieces of narrative design via rules. It artfully echoes one of *Final Fantasy 7*'s most pivotal cinematic moments in spectacular fashion, all while capitalizing on some of the product's key mechanics. And while it steers clear of spoiling anything, those acquainted with the tale will immediately grasp the meaning embedded in it.

How It Works: Flavor in Rules

For one mana of white (the hue of good) in this collection, Zack Fair has a starting stat line of 0/1 but enters with a +1/+1 token. By paying one colorless mana, you can remove from play the card to bestow another ally you control protection from destruction and transfer all of Zack’s bonuses, as well as an artifact weapon, onto that chosen creature.

These mechanics portrays a scene FF fans are extremely familiar with, a moment that has been revisited throughout the years — in the classic *FF7*, *Crisis Core*, and even alternate-timeline iterations in *FF7 Remake*. And yet it resonates with equal force here, expressed entirely through gameplay mechanics. Zack sacrifices himself to save Cloud, who then takes up the Buster Sword as his own.

A Spoiler for the Scene

A bit of context, and consider this your *FF7* spoiler alert: Years before the primary events of the game, Zack and Cloud are left for dead after a confrontation with Sephiroth. After years of experimentation, the friends manage to escape. The entire time, Cloud is barely conscious, but Zack vows to protect his friend. They finally arrive at the plains outside Midgar before Zack is fatally wounded by Shinra soldiers. Presumed dead, Cloud in that moment claims Zack’s Buster Sword and adopts the persona of a elite SOLDIER, leading directly into the start of *FF7*.

Reenacting the Moment on the Tabletop

On the tabletop, the rules in essence let you relive this whole scene. The Buster Sword is featured as a top-tier piece of equipment in the collection that requires three mana and grants the wielding creature +3/+2. Thus, with an investment of six mana, you can make Zack into a formidable 4/6 with the Buster Sword wielded.

The Cloud, Midgar Mercenary also has intentional interaction with the Buster Sword, allowing you to look through your library for an equipment card. When used in tandem, these pieces function in this way: You cast Zack, and he receives the +1/+1 counter. Then you summon Cloud to retrieve the Buster Sword out of your deck. Then you summon and give it to Zack.

Due to the manner Zack’s key mechanic is structured, you can technically use it during combat, meaning you can “block” an attack and activate it to cancel out the damage entirely. So you can do this at any time, moving the +1/+1 counter *and* the Buster Sword to Cloud. He then becomes a strong 6/4 that, every time he does damage a player, lets you draw two cards and play two spells at no cost. This is just the kind of moment meant when talking about “emotional resonance” — not explaining the scene, but letting the mechanics trigger the recollection.

More Than the Main Synergy

And the thematic here is oh-so-delicious, and it extends past just these cards. The Jenova card is part of the set as a creature that, at the start of combat, places a number of +1/+1 counters on a chosen creature, which additionally gains the type of a Mutant. This in a way hints that Zack’s starting +1/+1 token is, in a way, the SOLDIER enhancement he underwent, which included genetic manipulation with Jenova cells. It's a small reference, but one that implicitly connects the entire SOLDIER program to the +1/+1 counter ecosystem in the expansion.

This design does not depict his death, or Cloud’s trauma, or the rain-soaked bluff where it happens. It doesn't have to. *Magic* enables you to relive the legacy for yourself. You choose the sacrifice. You transfer the legacy on. And for a short instant, while playing a trading card game, you recall why *Final Fantasy 7* continues to be the most impactful game in the series ever made.

Jeffrey Hunt
Jeffrey Hunt

Lena is a tech enthusiast and software developer with a passion for simplifying technology for everyday users.